|
||
|
|||||||||||||||||||||||||||||||||
Games and the National Curriculum |
|||||||||||||||||||||||||||||||||
Key stage 1 When planning, build on the pupil’s enthusiasm and energy for movement and play. Pupils should be taught how to move safely and creatively. They should be taught how to repeat and improve movements. They should be given opportunities to work with a partner, to share ideas and to help others to improve their work. Opportunities should be available for pupils to plan, perform and evaluate and appreciate. The main emphasis should be on the performing. Include elements of health related fitness.
Pupils should be taught:
Health related exercise Pupils should be taught to:
Pupils should be made aware about the appropriate clothing and footwear and to remove jewellery as it may cause injury.
Pointers to good practice 1. Encourage active exploration using a variety of equipment 2. Sometimes let the children choose the equipment they will use in exploratory tasks 3. Encourage free use of the space within a designated area 4. Assist children to be aware/mindful of other children when moving in a designated area and when sending balls away or swinging a bat/stick 5. Introduce direct teaching alongside exploratory work to help children shape their skills 6. Encourage children to link their actions together e.g. roll, chase and pick up to develop to moving objects or persons 7. Help children to measure their progress through participation in a variety of skill challenges e.g. how many, how far, how quickly 8. Introduce simple games as soon as pupils are able to cooperate/’compete’ with a partner e.g to throw underarm to a wall for a partner to catch after 1 bounce
Progression for games The scheme of work from reception to year 6 is progressive in nature.
Exploration:
Reception Individual work Beginnings of partner work
Year 1 ndividual work Partner work Beginnings of group work
Year 2 Individual work Partner work Group work
Year 3 Individual work Partner work Group work Competition Beginnings of opposition
Year 4 Individual work Partner work Group work Competition with opposition
Year 5 Individual work Partner work Group work Team games (2v2,3,3)
Year 6 Individual work Partner work Group work Team games (max 5v5)
Objectives for games By the end of the scheme of work children should be familiar with the skills of:
Reception Throwing Catching Rolling Bouncing Controlling and passing
Year 1 Throwing Catching Rolling/bowling Bouncing Controlling and passing Kicking Striking Skipping
Year 2 Throwing Catching Rolling/bowling Throwing/rolling/catching Bouncing Kicking Striking Skipping
Level descriptions LEVEL 1 Pupils play and move in different ways performing simple skills alone and then with a partner. They listen to and respond to instructions. They are aware of others sharing the same space and can find a space in which to work safely. LEVEL 2 Pupils explore activities with increasing confidence and control. They can link movements together in a short sequence that flows more smoothly. They can evaluate and appreciate other pupils’ movements in order to improve their own and give suggestions to improve the performance of others. They show sufficient control to work safely with others when using games equipment and can assist in taking it out and putting it away. LEVEL 3 Pupils respond imaginatively to different stimuli and activities. They can put forward their own ideas what to include in a game. They recognise and follow rules of a game. They can improve their performance through practice and by self-assessment. Their movements show greater control. Linked actions are smoother. Techniques are increasingly effective, so that skill is more accurate and precise. |
|||||||||||||||||||||||||||||||||
Games unit overview |
||
Blank games unit: |
||||
| download Word doc | ||||
Suggested curriculum map for games at ks1 |
|
|
|||||||||||||||||||||||||||||
![]() |
|
contacts | acknowledgements | useful links | © Ashton Park SSP 2009 |
||